Understanding Direction

Overview

**Understanding Direction**

» **Independence of Quantities along Orthogonal Directions**

→ For a vector, any changes along one axis affect only the component along that axis and do not affect the components along other axes, as the axes are orthogonal

» Effect of Direction:

→ Addition involves right-triangles and Pythagorean identity

→ Product between quantities involves either one of component in parallel or perpendicular

orthogonality

The fundamental mathematical operations for vectors are introduced. Let us see how having direction component affects these fundamental operations in vectors.

From a starting position, a person walks $5$m east and then takes the following path

•
$3$m north

•
$4.2$m south

•
$\frac{3}{4}$ m north

At this end position, how far is the person away from the starting point *in the east direction* ?

The answer is '$5$m '– as the person moved $5$ meter east and then all his movements were in directions north and south.

Note that *any change in north and south direction does not affect the magnitude in east direction.*

**Independence of Quantities along orthogonal directions: ** For a vector, any changes along one axis affect only the component along that axis and do not affect the components along other axes, as the axes are orthogonal.

independence explained

A ball has a velocity in x-axis $20$ m/sec. It also has an unknown velocity in y-axis. In $2$ seconds, how far the ball would travel along x-axis? Can it be calculated without knowing the velocity along y-axis?

Yes. The answer is '$20\times 2$' along the x-axis. The velocity vector causes displacement vector. The component of 'displacement' in one direction is only caused by the component of 'velocity' in that direction.

A person walks $5$m at $30}^{\circ$ angle to east. Then he turns $90}^{\circ$ clockwise and walks for 2m. What is the distance from the starting point along the direction $30}^{\circ$ angle to east?

The answer is '$5$m' – as the person moved only $5$ meter in the direction $30}^{\circ$ angle to east. He walked in perpendicular to the direction after that.

A person walks $5$m at $30}^{\circ$ angle to east. Then he turns $40}^{\circ$ clockwise and walks for 2m. What is the distance from the starting point along the direction $30}^{\circ$ angle to east?

The $2$m walk is not at right angle to the direction in question. Solving this with vectors is explained with an illustration later.

Take two persons $A$ and $B$ start from the point $o$ and walks to $p$ in direction the $d$.

• Person $A$ turns at right angle and walks to $q$

• Person B turns at an angle $40}^{\circ$ and walks to $r$

The displacement along direction $d$ is asked.

• For person $A$, the displacement along $d$ is between points $o$ and $p$

• For person $B$ the displacement along $d$ is between points $o$ and $s$, as the segment $\overline{pr}$ has component $\overline{ps}$ along direction $d$.

The component which is in perpendicular to a direction does not affect the component in the direction. The directions which are at $90}^{\circ$ angle are referred to as orthogonal directions.

parallel & perpendicular

In arithmetic operations like addition, subtraction, multiplication by a scalar, and product of vectors, – the results are computed for

•
**components in parallel**

•
**components in perpendicular **

Each of these two components interact differently.

How does direction affect vector quantities in multiplication?

At an abstract level, there are two products possible. Given multiplicand $\overrightarrow{p}$ and multiplier $\overrightarrow{q}$. $\overrightarrow{q}$ is split into $\overrightarrow{a}$ and $\overrightarrow{b}$, such that

$\overrightarrow{q}=\overrightarrow{a}+\overrightarrow{b}$ and

$\overrightarrow{a}$ is in parallel to $\overrightarrow{p}$

$\overrightarrow{b}$ is in perpendicular to $\overrightarrow{p}$

two forms of multiplications are defined for each of these two components.

• one with component in parallel to the other, called vector dot product.$\overrightarrow{p}\cdot \overrightarrow{q}=\overrightarrow{p}\cdot \overrightarrow{a}$

• another with component in perpendicular to the vector, called vector cross product. $\overrightarrow{p}\times \overrightarrow{q}=\overrightarrow{p}\times \overrightarrow{b}$

summary

**Effect of direction: ** In mathematical calculations, vectors have the following properties

•
A vector is represented as components along orthogonal directions.

•
In vector addition, components in parallel add up and components in perpendicular are combined using Pythagoras Theorem.

•
Two types of vector multiplication are defined,

• In vector dot product, only the component of the vector in parallel to the other vector takes part in multiplication.

• In vector cross product, only the component of the vector in perpendicular to the other vector takes part in multiplication.

Outline

The outline of material to learn vector-algebra is as follows.

Note: Click here for detailed outline of vector-algebra.

• Introduction to Vectors

→ __Introducing Vectors__

→ __Representation of Vectors__

• Basic Properties of Vectors

→ __Magnitude of Vectors__

→ __Types of Vectors__

→ __Properties of Magnitude__

• Vectors & Coordinate Geometry

→ __Vectors & Coordinate Geometry__

→ __Position Vector of a point__

→ __Directional Cosine__

• Role of Direction in Vector Arithmetics

→ __Vector Arithmetics__

→ __Understanding Direction of Vectors__

• Vector Addition

→ __Vector Additin : First Principles__

→ __Vector Addition : Component Form__

→ __Triangular Law__

→ __Parallelogram Law__

• Multiplication of Vector by Scalar

→ __Scalar Multiplication__

→ __Standard Unit Vectors__

→ __Vector as Sum of Vectors__

→ __Vector Component Form__

• Vector Dot Product

→ __Introduction to Vector Multiplication __

→ __Cause-Effect-Relation__

→ __Dot Product : First Principles__

→ __ Dot Product : Projection Form__

→ __ Dot Product : Component Form__

→ __Dot Product With Direction__

• Vector Cross Product

→ __Vector Multiplication : Cross Product __

→ __Cross Product : First Principles__

→ __Cross Product : Area of Parallelogram__

→ __Cross Product : Component Form__

→ __Cross Product : Direction Removed__