# randomPoints(...,Strategy=>...) -- values for the option Strategy when calling randomPoints

## Description

When calling randomPoints, set the strategy to one of these. BruteForce simply tries random points and sees if they are on the variety.

GenericProjection projects to a hypersurface, via projectionToHypersurface and then uses a BruteForce strategy.

LinearIntersection intersects with an appropriately random linear space.

HybridProjectionIntersection does a generic projection, followed by a linear intersection. Notice that speed, or success, varies depending on the strategy.

Default performs a sequence of different strategies, depending on the context.

## Further information

• Default value: Default
• Function: randomPoints -- a function to find random points in a variety.
• Option key: Strategy -- an optional argument