Number -- the class of all numbers

Types of number :

• InexactNumber
• QQ -- the class of all rational numbers
• ZZ -- the class of all integers

Methods that use a number :

• "Number % GroebnerBasis" -- see % -- a binary operator, usually used for remainder and reduction
• "Number % Ideal" -- see % -- a binary operator, usually used for remainder and reduction
• "Number % RingElement" -- see % -- a binary operator, usually used for remainder and reduction
• "RingElement % Number" -- see % -- a binary operator, usually used for remainder and reduction
• "Constant * Number" -- see * -- a binary operator, usually used for multiplication
• "Matrix * Number" -- see * -- a binary operator, usually used for multiplication
• "Number * Constant" -- see * -- a binary operator, usually used for multiplication
• "Number * Matrix" -- see * -- a binary operator, usually used for multiplication
• "Constant + Number" -- see + -- a unary or binary operator, usually used for addition
• "InfiniteNumber + Number" -- see + -- a unary or binary operator, usually used for addition
• "Matrix + Number" -- see + -- a unary or binary operator, usually used for addition
• "Number + Constant" -- see + -- a unary or binary operator, usually used for addition
• "Number + InfiniteNumber" -- see + -- a unary or binary operator, usually used for addition
• "Number + Matrix" -- see + -- a unary or binary operator, usually used for addition
• "Constant - Number" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "InfiniteNumber - Number" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "Matrix - Number" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "Number - Constant" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "Number - InfiniteNumber" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "Number - Matrix" -- see - -- a unary or binary operator, usually used for negation or subtraction
• "Matrix // Number" -- see // -- a binary operator, usually used for quotient
• "Number // InfiniteNumber" -- see // -- a binary operator, usually used for quotient
• "Number // Matrix" -- see // -- a binary operator, usually used for quotient
• "Number // RingElement" -- see // -- a binary operator, usually used for quotient
• "RingElement // Number" -- see // -- a binary operator, usually used for quotient
• "InfiniteNumber == Number" -- see == -- equality
• "Matrix == Number" -- see == -- equality
• "Number == InfiniteNumber" -- see == -- equality
• "Number == Matrix" -- see == -- equality
• "Number == RingElement" -- see == -- equality
• "RingElement == Number" -- see == -- equality
• "acosh(Number)" -- see acosh -- inverse hyperbolic cosine
• "acot(Number)" -- see acot -- compute the inverse cotangent
• "acoth(Number)" -- see acoth -- compute the hyperbolic arctangent of a number
• "asinh(Number)" -- see asinh -- inverse hyperbolic sine
• "atanh(Number)" -- see atanh -- compute the hyperbolic arctangent of a number
• "BesselJ(ZZ,Number)" -- see BesselJ -- Bessel function of the first kind
• "BesselY(ZZ,Number)" -- see BesselY -- Bessel function of the second kind
• "binomial(Constant,Number)" -- see binomial -- binomial coefficient
• "binomial(Number,Constant)" -- see binomial -- binomial coefficient
• "binomial(Number,Number)" -- see binomial -- binomial coefficient
• ceiling(Number) -- ceiling function
• "clean(RR,Number)" -- see clean -- Set to zero elements that are approximately zero
• "columnAdd(MutableMatrix,ZZ,Number,ZZ)" -- see columnAdd -- add a multiple of one column to another
• "columnMult(MutableMatrix,ZZ,Number)" -- see columnMult -- multiply a column by a ring element
• "conjugate(Number)" -- see conjugate(CC) -- complex conjugate
• "Constant / Number" -- see Constant
• "Constant ^ Number" -- see Constant
• "Number / Constant" -- see Constant
• "Number ^ Constant" -- see Constant
• Constant == Number (missing documentation)
• Constant ? Number (missing documentation)
• "contract(Matrix,Number)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• "contract(Number,Matrix)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• "contract(Number,RingElement)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• "contract(Number,Vector)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• "contract(RingElement,Number)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• "contract(Vector,Number)" -- see contract(Matrix,Matrix) -- contract a matrix by a matrix
• floor(Number) -- floor function
• Ideal + Number (missing documentation)
• "ideal(Number)" -- see ideal(RingElement) -- make an ideal
• "imaginaryPart(Number)" -- see imaginaryPart -- imaginary part
• "integrate(Function,Constant,Number)" -- see integrate -- numerical integration
• "integrate(Function,InfiniteNumber,Number)" -- see integrate -- numerical integration
• "integrate(Function,Number,Constant)" -- see integrate -- numerical integration
• "integrate(Function,Number,InfiniteNumber)" -- see integrate -- numerical integration
• "integrate(Function,Number,Number)" -- see integrate -- numerical integration
• "isANumber(Number)" -- see isANumber -- whether a number is not not-a-number
• isc(Number) (missing documentation)
• "isFinite(Number)" -- see isFinite -- whether a number is finite
• isHomogeneous(Number) (missing documentation)
• "isInfinite(Number)" -- see isInfinite -- whether a number is infinite
• "isUnit(Number)" -- see isUnit -- whether a ring element is a unit
• "lift(Matrix,type of Number)" -- see lift -- lift to another ring
• "Number ^ Ring" -- see lift -- lift to another ring
• "Number ^ RingFamily" -- see lift -- lift to another ring
• lift(Module,type of Number) (missing documentation)
• lift(MutableMatrix,type of Number) (missing documentation)
• List % Number (missing documentation)
• List // Number (missing documentation)
• "map(Module,Module,Number)" -- see map(Module,Module,RingElement) -- construct the map induced by multiplication by a ring element on the generators
• Matrix \\ Number (missing documentation)
• "matrix(Number)" -- see matrix(RingElement) -- make a matrix from a ring element
• "nextPrime(Number)" -- see nextPrime -- compute the smallest prime greater than or equal to a given number
• "norm(InfiniteNumber,Number)" -- see norm
• "norm(Number)" -- see norm
• "norm(RR,Number)" -- see norm
• Number + Ideal (missing documentation)
• Number == Constant (missing documentation)
• Number ? Constant (missing documentation)
• Number \\ Matrix (missing documentation)
• "numeric(Number)" -- see numeric -- convert to floating point
• "numeric(ZZ,Number)" -- see numeric -- convert to floating point
• part(InfiniteNumber,InfiniteNumber,Number) (missing documentation)
• part(InfiniteNumber,ZZ,Number) (missing documentation)
• part(ZZ,InfiniteNumber,Number) (missing documentation)
• part(ZZ,Number) (missing documentation)
• part(ZZ,ZZ,Number) (missing documentation)
• "precision(Number)" -- see precision
• "Number _ Ring" -- see promote -- promote to another ring
• "quotientRemainder(Number,RingElement)" -- see quotientRemainder(RingElement,RingElement) -- quotient and remainder
• "quotientRemainder(RingElement,Number)" -- see quotientRemainder(RingElement,RingElement) -- quotient and remainder
• "realPart(Number)" -- see realPart -- real part
• "ring(Number)" -- see ring -- get the associated ring of an object
• "rowAdd(MutableMatrix,ZZ,Number,ZZ)" -- see rowAdd -- add a multiple of one row to another
• "rowMult(MutableMatrix,ZZ,Number)" -- see rowMult -- multiply a row by a ring element
• "substitute(Number,Ring)" -- see substitute -- substituting values for variables
• "substitute(Number,RingFamily)" -- see substitute -- substituting values for variables
• truncate(Number) -- round a number toward zero

For the programmer

The object Number is a type, with ancestor class Thing.