P = intersection L
C = intersection(C1,C2)
P = intersection(P1,P2)
If two polyhedra or two cones are inserted, then the intersection of both arguments is computed if both arguments lie in the same ambient space. If both arguments are cones then the output is again a cone. Otherwise intersection returns a polyhedron.
If intersection is called for a list L, then the list may contain a combination of the following in any order.



The object intersection is a method function with options.