Every cone is naturally a polyhedron with a single vertex, the origin, and the rays originating from the origin. This method converts a cone into a polyhedron.
i1 : C = posOrthant 2 o1 = C o1 : Cone |
i2 : rays C o2 = | 1 0 | | 0 1 | 2 2 o2 : Matrix ZZ <--- ZZ |
i3 : P = polyhedron C o3 = P o3 : Polyhedron |
i4 : vertices P o4 = 0 2 1 o4 : Matrix QQ <--- QQ |
i5 : rays P o5 = | 1 0 | | 0 1 | 2 2 o5 : Matrix QQ <--- QQ |
The object polyhedron is a method function.